Speed Tiers

Information
Speed tiering is needed in the process of categorising a character's Speed. This system is to tier a character according to how fast they have been stated to be or have shown to be via calculations. Speed, alongside with AP/DC, is one of the fundamentals of a fictional versus battle debate. Here we usually use Speed and/or Velocity in order to increase the accuracy of such statement. We also try to use the best terminology in order for its name and definition to align. This also helps in understanding the categories of Speed; especially Speed that is above the linear of time. We strive for accuracy, meaning we will provide references as well as their calculations. Keep in mind that we try to enhance the accuracy of these pages, so slight revisions may occur.

Take note that although a character supersedes another characters speed, it may still lead to a stalemate when you take Hax and Durability into account.

Terms we willl be using:


 * m/s : average speed distance time base unit.
 * Mach: 340.29 m/s | also known as speed of sound. (SoS)
 * c: 299 792 458 m / s | also known as the speed of light. (SoL)

Keep in mind that different usage for this Speed tier list such as:

Attack Speed:
The speed at which a character's attack moves at. For example, Madara's Light Fang moves at the speed of light therefore the Light Fang itself is moving at the speed of light therefore its attack speed is the Speed of Light (SoL)

Combat Speed:
The speed at which a character moves when fighting.

Travel Speed:
The Speed at which the character traverses from Point A to Point B which includes walking, running and flying. However if they ever traverse a long distance through the means of fighting, it can be counted as both combat and travel speed. More often than not, Travel Speed is much slower than Combat Speed due to the fact that characters usually travel at a pace where they don't exert a lot of stamina, whilst Combat Speed is moving at short bursts of Speed in order to maximize the Speed of an attack.

Reaction Speed:
The Speed at which a character is able to react and/or respond to at a certain object/attack and anything related to motion. It is usually calculated when a character can react to a certain attack which happens very quickly. Dodging an attack from any range preferably close range can be counted as reaction speed.

* Do take note that dodging a attack does not inherently mean that you are faster than said attack. In order to determine the Speed of a character you have to calculate feat. The common occurrence is that attack moves a further distance than the character who is dodging, while the movement of both is limited to the same finite amount of time.

Infinite Velocity:

 * A character who can traverse an infinite distance in a finite amount of time. This allows one to travel any distance on a 3rd dimensional space/manifold nigh-instantly.

Undefined:

 * Moving any distance, finite or infinite distance, on a 3rd dimensional space/manifold in 0 seconds. In other words, while the Velocity Formula is Velocity = Distance/Time, this is where the Time is replaced with 0. Most Teleportation abilities falls under this velocity.
 * Take note that although teleportation is considered as an undefined Speed/ Velocity, it does not count as the character's Speed as it is more of an Ability or Technique.

Infinite Speed:

 * To reach this tier of Speed, one must be beyond linear time. In other words, they must be 5th dimensional, beyond the 4th dimensional construct of a spacetime continuum. https://bethbeck.wordpress.com/2012/09/06/5th-dimension-imagination-space/
 * In physics, 5D is outside of spacetime. Via Hausdorff Dimensions, 5D beings are infinitely beyond and independent to any 4D spacetime continuum and the laws it has. Because they are beyond the laws of spacetime, they are above the 3rd dimensional concepts of Distance and Time, making the equation, Velocity = Distance/Time obsolete to them as they are infinitely above Distance and Time making their speed infinite.

Infinite Speed on a Dimensional scale:

 * As increasingly higher-dimensional beings would deal with higher levels of space and time, they would gain higher levels of infinite Speed depending on the level of their dimensionality. An example of this would be,


 * “Character A is 7D, so they have infinite speed on a 7D scale.”

Irrelevant Speed:

 * This is the Speed given to characters that are beyond dimensionality/the concepts of space and time themselves as a whole. I.e. characters that are Outerversal and above.



Omni-Presence:

 * A state of existence more than any kind of Speed. With Omnipresence, the character is everywhere at once, with no need for any Speed of any kind as they are already where they desire to go.

Extra Notes

 * Why dodging does not inherently mean you are faster than the object/action you have dodged

If I shoot you with a gun that shoots a bullet at 343 m/s from 10 meters away and you move 1 metre to dodge it, how fast are you?

Let's do the math.

First, the time frame. 10 metres / 343 m/s = 0.029154519 seconds You moved 1 m. 1 / 0.029154519 = 34.2999999 m/s

You moved at 34.3 m/s speed to dodge that bullet that was moving 343 m/s.

That's how you avoid an ability while still being 10x slower.


 * Photons

https://en.wikipedia.org/wiki/Photon

Photons are massless particles that exist in radio-waves and light. And since they are massless they travel at 299,792,458 m/s in a vacuum but differs in different types of mediums. Photons do not have any acceleration and will remain at 299,792,458 m/s at all times in natural occasion. Therefore it remains at the Speed of Light and does not increase unless you use a photon accelerator. Photonic light can only bend up to 8 degrees and in most cases light only bends when there is mass dense it bends space time, like the sun or black holes. Moreover, light can go through matter, as when they are form in a very straight line they gain what we know as momentum. This is not kinetic energy as photons have 0 acceleration therefore 0 rest mass., this is radiation energy and this is how photons can damage and burn through things. Adding on via the theory of relativity, photons travel at 299,792,458 m/s and since natural light and radio-waves are photonic; they are also light speed.

Adding on, not all lights are photonic and therefore not light speed. Some lasers are chemically made and do not travel at the Speed of Light due to the lack of photons. These are called [https://en.wikipedia.org/wiki/Chemical_laser#:~:text=A%20chemical%20laser%20is%20a,industry%20for%20cutting%20and%20drilling. Chemical lasers]. Chemical laser's molecules can produce luminescence and since it is made up of molecules and not photons, it does not travel at the speed of light as it is not photonic.

Moreover, beams not bending doesn't necessarily mean it's photonic as chemical lasers aren't intended to bend as you wouldn't want the laser used for laser eye surgery to change direction on its way to your eye.

https://www.credenceresearch.com/report/surgical-lasers-market


 * Lightning Speed:

The Speed of Lightning is at least 60 000 m/s, which is the standard Speed of Lightning/electricity that is not emitted from clouds. 150 000 m/s is the standard Speed for cloud to ground Lightning. Lastly, 440 000 m/s is the high ball for cloud to ground Lightning. However, there is an important detail to take into consideration. It is that every 30 m, there is a 50 microseconds delay. Therefore, each lightning calculation must be made with that each one of those factors in mind as it will further increase the accuracy of your calculations.

Reference:


 * 1) https://web.archive.org/web/20200217094640/http://home.earthlink.net/~jimlux/lfacts.htm
 * 2) https://blog.phoenixcontact.com/marketing-sea/2018/09/lightning-protection-systems/
 * 3) http://hyperphysics.phy-astr.gsu.edu/hbase/electric/ligseq.html
 * 4) https://ui.adsabs.harvard.edu/abs/1985JGR....90.8136T/abstract


 * Blitz

Blitz stacking or blitz multiplier stacking is invalid and inconsistent and should never be used 99% percent of the time and should only be used when directly stated by the work of fiction that a character got blitzed. Moreover, using blitz stacking is basically calc stacking. Which is taking one calculation of a certain feat and applying it to different instance of a similar feat which is wrong as it leads to an absurd inflation in the number. Which is incorrect as blitz calculation depends on the distance time and reaction speed and perception of one such character, it is very unlikely that these same conditions apply to all fights as battle conditions and settings differ. Adding on, there is no definite multiplier on how fast you need to be to blitz someone, as their reaction speed and perception differs with no baseline to quantify unlike normal humans.

Reaction time experiment

Human Reaction Speed = 0.284 s

Faster than the Eye Speed: 0.013 s


 * Photons in a medium

Do take notes that photon's speed alters based on it medium. In air, Photons travel at speed of Relativistic + or 99.97% the Speed Of Light